Throughout the history of the horror genre we can see how
cultural influences have effected horror productions and themes.
Daniel Cohen suggest
that audiences enjoy films that 'scare' them because certain cultures create
and ascribe characteristics associated with monsters and villains that are
perceived as 'scary' to their most deep-seated fears from their subconscious
and perhaps puts a face to the concerns they carry with them in day to day
life.
Due to the cultural relevance of these monsters that
audiences associate with, when analysing horror media texts these films can
give insight into the anxieties and fears of the contemporary culture as a
generalization in order to find trends of these cultural anxieties through the
horror genre.
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"Nosferatu" (F.W. Murnau, 1922) |
This can be seen in the German film
'Nosferatu' (1922) was made shortly after the First World War and was a major
influence on the representation of vampires. In the text the vampire is
presented as an 'invader' that comes from 'elsewhere' this theme can be
contextually associated with the current economic crisis Germany was facing
causing mass poverty, at the time of the films production disease and sickness
had started to spread through Germany due to a flu pandemic that was believed
to have been spread by rats. Count Orlok's appearance in the text can be likening
to that of a rat and would directly relate to the deep-seated fears of the
current cultural climate.
When looking back through the Horror genre we can see how
films have changed based on their cultural influence around the decade, for
example at the start of the 2000's Hollywood realized the potential in far
eastern horror pictures that were manly based around monsters and ghosts which
were then converted to western a platform for western audiences this began an
era of remakes with films such as 'The Ring'(2002) an adaption of Japanese
horror film 'Ringu'(1998) becoming a hit in the western world.
Another subgenre that has become notably
popular over the last decade is 'torture porn' which focuses around graphic
gore and extreme violence and nudity this can be seen in productions such as
the Saw franchise as its popularity has led to seven sequels so far, this shows
how audiences have adapted to horror and how their tolerance of violence in
cinema has grown in the twenty first century and how producers are having to
find new more extreme ways to scare or repulse audiences.
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"Funny Games" (Haneke, 2007) |
Good ideas Ben, we should keep these conventions in mind for our initial idea!
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